

Though there are limits and I can explain the pitfalls and work required and very shortly, those interested, will see the limitations in order to make an educated choice of how to proceed. I'm willing to help others through the process bringing their creations into Second Life and explain how it may be done without the use of additional purchased tools. However, I, too, have a product that automatically converts foreign animations, including from the brand that's mentioned here, to be fully compatible with Second Life, on the Marketplace The result is a realistic and visually compelling image. In order to make animations for Second Life using Blender you can pick my brain for the details necessary to get the job done. Daz Studio itself comes with a system of posing presets and smart parameters to achieve professional shots in no time. You'll need to contact me in-world for a link. This includes Bento head and hands and it's freely available for anyone to use as they please. I have a fully articulated, and accurate, skeletal representation of the armature used in Second Life, along with a fully skinned Bento character, using the classic mesh provided by LL.
